Showing posts with label minecraft. Show all posts
Showing posts with label minecraft. Show all posts

Thursday, May 10, 2012

[WHOA] XBLA Minecraft Breaks Day One Digital Sales Records


One hour - that's all it took before Minecraft started officially filling Notch's wallet. No more than 60 minutes after the block-stacking smash hit made its XBLA debut, profit had surpassed the budget of even the PC version, which was millions.

Wednesday, May 9, 2012

[WATCH] Game of Thrones' Westeros Being Built in Minecraft

A speedy tour of Westeros in all its pixellated finery

I know, I know - another Game of Thrones post.

Oh, the horror.

But here, I get to combine my A Song of Ice and Fire passion with my vidya passion and give you this: Fanatic fools that are re-creating George R. R. Martin's world of Westeros - all on a lone Minecraft server (dubbed "A Server of Ice and Fire" - tee hee.)

Click through for more video and to watch a live map of the blocky Westerosi construction...

Saturday, March 31, 2012

Notch's New Game Provoking Another "Scrolls" Fiasco


So, Notch has a new game in the works - this time it's set in space. No word yet on if it's space made up of like, 2x2 blocks. The interesting part is the name: Mars Effect. Apparently, Notch has learned nothing from his legal tussle with Bethesda over his previous title, Scrolls. 

Alternatively, he's learned that messing with corporate publishers is fun, albeit a little risky. But if I had to choose to meet Bethesda or EA in court, I think I'd pick Bethesda. 

Details on Mass Effect Mine Effect Mars Effect after the jump...

Thursday, March 8, 2012

New screens of XBLA Minecraft


Here's some console Minecraft screenshots to wet your automated obsidian whistle, courtesy of Microsoft's Spring Showcase.

The latest undertaking from 4J Studios and indie dev darling Mojang is set to hit Xbox Live Arcade sometime this year.

Tuesday, February 7, 2012

WHOA: Notch funding Schafer's Psychonauts sequel?



Double Fine's Tim Schafer has always wanted a sequel to 2005's sleeper hit Psychonauts.
He told Digital Spy that he's pitched the title around "several times..." 


But cold, unfeeling game publishing companies don't care about quirky, original worlds or characters. Their world is profit margins and cash cow franchise opportunity. 


Psychonauts, while met with critical success, flew under the collective radar. Despite the cult following, sales were abysmal, leaving little to no chance for a sequel. Schafer has mentioned he would still need a couple million to make Psychonauts 2 a reality.


Enter Notch. Yes, THAT Notch.