One hour - that's all it took before Minecraft started officially filling Notch's wallet. No more than 60 minutes after the block-stacking smash hit made its XBLA debut, profit had surpassed the budget of even the PC version, which was millions.
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Showing posts with label notch. Show all posts
Showing posts with label notch. Show all posts
Thursday, May 10, 2012
Saturday, March 31, 2012
Notch's New Game Provoking Another "Scrolls" Fiasco
So, Notch has a new game in the works - this time it's set in space. No word yet on if it's space made up of like, 2x2 blocks. The interesting part is the name: Mars Effect. Apparently, Notch has learned nothing from his legal tussle with Bethesda over his previous title, Scrolls.
Alternatively, he's learned that messing with corporate publishers is fun, albeit a little risky. But if I had to choose to meet Bethesda or EA in court, I think I'd pick Bethesda.
Details on Mass Effect Mine Effect Mars Effect after the jump...
Tuesday, February 7, 2012
WHOA: Notch funding Schafer's Psychonauts sequel?
Double Fine's Tim Schafer has always wanted a sequel to 2005's sleeper hit Psychonauts.
He told Digital Spy that he's pitched the title around "several times..."
But cold, unfeeling game publishing companies don't care about quirky, original worlds or characters. Their world is profit margins and cash cow franchise opportunity.
Psychonauts, while met with critical success, flew under the collective radar. Despite the cult following, sales were abysmal, leaving little to no chance for a sequel. Schafer has mentioned he would still need a couple million to make Psychonauts 2 a reality.
Enter Notch. Yes, THAT Notch.
Labels:
gaming,
minecraft,
notch,
psychonauts,
tim schafer,
vidya,
whoa
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