Keeping you fed with the latest in web trends, tech, gadgets and vidya games - from Anonymous to Zelda. Updated (almost) daily!
Showing posts with label whoa. Show all posts
Showing posts with label whoa. Show all posts
Friday, August 10, 2012
WHOA | The First 360-Degree Landscape Pic from Mars 'Curiosity' Rover
Here's a new update in the saga of NASA's thrill-laden Curiosity rover! Yesterday, NASA released the darling little spacelab's first color panoramic shot from the dusty, red surface of Mars.
Hit the jump and glimpse this lonely, desolate horizon of an alien world for yourself.
Labels:
curiosity,
jpl,
look,
mars,
mars rover,
nasa,
omnipixel in spaaaace,
whoa
WATCH | A 3-D Tour of the Universe
Inside, you'll find the largest 3-D map of the universe ever assembled, courtesy of the Apache Point Observatory in New Mexico.
Glide with us through the cosmos! And those of you who own a pair of 3-D anaglyph glasses (the red and blue ones) — hold onto your butts.
Thursday, May 10, 2012
[WHOA] XBLA Minecraft Breaks Day One Digital Sales Records
One hour - that's all it took before Minecraft started officially filling Notch's wallet. No more than 60 minutes after the block-stacking smash hit made its XBLA debut, profit had surpassed the budget of even the PC version, which was millions.
Thursday, March 15, 2012
[WHOA] The new iPad's battery is 70% larger
2012's slightly-beefier iPad has been expectedly turning heads in the industry - at midnight tonight, it'll start turning wallets.
The most surprising new feature was an even higher-res screen that breaks the 1080p ceiling. Other than that, not much has changed - except for the size of the battery, which, according to Gizmodo, is about 70% larger than the iPad 2's.
Whoa.
Tuesday, February 7, 2012
WHOA: Notch funding Schafer's Psychonauts sequel?
Double Fine's Tim Schafer has always wanted a sequel to 2005's sleeper hit Psychonauts.
He told Digital Spy that he's pitched the title around "several times..."
But cold, unfeeling game publishing companies don't care about quirky, original worlds or characters. Their world is profit margins and cash cow franchise opportunity.
Psychonauts, while met with critical success, flew under the collective radar. Despite the cult following, sales were abysmal, leaving little to no chance for a sequel. Schafer has mentioned he would still need a couple million to make Psychonauts 2 a reality.
Enter Notch. Yes, THAT Notch.
Labels:
gaming,
minecraft,
notch,
psychonauts,
tim schafer,
vidya,
whoa
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