Monday, February 13, 2012

Double Fine's Kickstarter is well on its way to $2M



There's a great Tim Schafer interview over at Giant Bomb. He talks to Patrick Klepek about the now infamous "Double Fine Adventure" Kickstarter page.


Schafer made some happy waves not more than a week ago when a Kickstarter page went up when Tim was at the annual DICE summit at the Red Rock Resort and Casino in Vegas.


Kickstarter, for the un-Internet, is a website where folks can pledge to donate towards a special project - ideas that normally wouldn't see the light of day due to underfunding.


The pitch promised a new Double Fine adventure title, in the vein of the Monkey Island series which endeared Schafer and an era of point-and-click magic to the gaming community. Double Fine hit their goal in a short eight hours.


But the money kept rolling in.


In fact, on launch day, the activity on Double Fine's page crashed Kickstarter's servers. A good sign, methinks.




Currently, the project stands at over $1.7M. The page reads that all extra funds will go towards making the game better and crafting a very open and explicit documentary into the development process.
"There will be a private online community set up for the backers to discuss the project with the devs and submit their thoughts and feelings about the game's content and direction, sometimes even voting on decisions when the dev team can't decide."
As for Schafer, he tells Giant Bomb that the outpouring of support and visible, concrete investors has been heartening. Double Fine has never quite fit the mold that attracts the meathead FPS crowd, the "supah-kawaii" JRPG crowd or any "niche" gamer, for that matter.


Double Fine fans are just that.




Unfortunately, it's never translated into that "big" hit that makes them a household name. But you'd be hard pressed to find someone who thinks they don't deserve that, having played LucasArts' Day of the Tentacle, on which Schafer was lead designer / lead writer.
"I’ve always accepted that as the path we’ve chosen. We always want to make games that were experimental and unusual and risky and creative, and also realize there’s a lot of self-determination--own our IP, control our own business and not be told what to do, and that just makes your life harder. That means you don’t get money thrown at you. If you want to do what other people want you to do in life, it’s a lot easier. If you do what you want to do, it’s a lot harder. We’ve always accepted that."
                                                                                                                      -Tim Schafer                
There's still plenty of time (almost a month) to get behind Double Fine's new title - just click here!

And go here to read Giant Bomb's interview with Double Fine's Tim Schafer.

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